1/24/2024 0 Comments The sailboat retrospective![]() Brainstorm and discuss solutions and actions for the top themes (10 minutes).Hold a voting session to uncover the three most important themes (5 minutes).Now look at the combined past and future groups and see if there are any further common groups you can make.Group these items again and discuss (10 minutes).Move on to the final section: what hidden rocks are coming up, and could ground the ship? (10 minutes).Group the items as a team and discuss them (10 minutes).Ask the team members to write their ideas and place them in the anchor or wind sections (10 minutes).What was an 'anchor' holding the team back, and what was 'wind' pushing the team forward? Ask the team to start thinking about the current sprint.Group similar sticky notes and discuss (10 mins) Start with asking the team to write what they think the overall team goal is, and place their sticky notes on the island.Introduce and explain the template to the team.You can also run this session at the beginning of a project to help a team define their goals. The wind, rocks and anchor are metaphors for things that help or hinder the team, while the island represents the goal. It combines backward and forward-looking elements that ask a team to assess what is holding them back and pushing them forward towards their goal. The Sailboat retro asks the team to pretend they are on a boat travelling through the sea. Imagine you're on a boat, the wind whistling through your hair, heading to a distant island. Step 4: The work done, I ask the participants to post their anchors on the wall.The Sailboat is one of our favourite retrospective formats.Step 3: Then, individually or in small groups it is time to characterize the anchors (obstacles, constraints, things we don’t like).Steps 1 & 2 After the opening and introduction of the game, I usually ask participants to work individually or in pairs (depending on group size) on the goal (desirable conditions) and the positive factors then to present their work to others.The green arrows represent positive elements that push our boat.The anchors represent the obstacles slowing the movement of our boat: impediments or things that our customers or users do not like about our product and affect its optimal functioning. The more they are low under the water, the more they are strong (well, up to you to follow this rule!).The boat position represents today and the distance between the boat and the island can be seen as an indicator (not in our case).Of course, the objective of the Speed boat (our product…) is to go fast (for best performance). So I first ask the participants to describe us precisely what characterizes the optimal performance, the desirable conditions (yellow notes attached to the port or on the island that the boat needs to reach).The boat is our system, our product, our project or our team, so name it (Here, the boat is our Agile transition team). ![]() Draw a speed boat on a whiteboard or poster.Rocks ahead – what risks/dangers are coming up?. ![]()
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